

Instead of giving such a large penalty for a vehicle that is only three years old it could be lengthened to maybe 10 or 20 years. Instead of max vehicle speed, the rating could be affected by how effective the vehicles were at carrying their cargo. There is no setting to automatically replace vehicles with one of the same type (except for manually sending them all to the depot, selling them and buying new ones, and this gets quite bothersome after some time). This is weird because no-one would ever replace their vehicles every two years.

Players are rewarded with 13%, 8% or 4%, depending on whether the vehicle is 0, 1 or 2 years old respectively. In classic OpenTTD this way of measuring is okay since new vehicles usually have higher speeds, but this is not the case for most train sets.Īnother factor is the age of the last vehicle entering the station. A vehicle with lower max speed but higher TE that would actually transport the coal a lot faster would result in a lower station rating. As long as enough of these were servicing the station, the rating would be very high, even though the vehicles would never reach their max speed. Say I use a train with a max speed of 255 km/h and a TE of 70 as a coal transporter. The max speed of the vehicle is a weird way of measuring how good a station is serviced. By the time vehicles of high speed become available, a lot of industries have closed because they weren't serviced by fast enough vehicles. It would be much more logical if industries grew fast at first, but then slower and slower. This leads to industries growing very slow at first, but then faster and faster. Secondly, during the first many years of the game (depending on the settings of course) all vehicles are rather slow. As it is right now, feeder stations with RV's are very ineffective.

In my opinion, road vehicles should be a decent alternative to trains when making feeder stations. Firstly, using road vehicles becomes highly unfavorable as their max speed only rarely goes above 85 km/h. So I've looked into what affects the station rating and I found some of the mechanics quite unfair.įor instance, up to 17% more cargo can be transported if the max speed of the last vehicle entering the station is above 85 km/h, to a maximum of 255 km/h. This means that less than 80% of the cargo is transported, which means that the industries are not growing as fast as possible. It leaves more room for houses to grow.So I'm quite annoyed by the fact that some of my stations have a rating below 80% (around 75-77%). also it's a good idea to move (large) train stations as far away from the city center as possible. Won't go into detail here but if you want to know more take a look here: the road layout plays a big part in how fast your city expands. the delivery has to be as smooth as possible, delivering double the needed ammount in 1 month, and nothing the next is useless You would not be the first one to accidentally destroy roads or houses used by an opponent that might get a bit upset.įor the growing of the town part: except for the amount of pax/mail you deliver there are also 3 other things to consider: Be careful with that blowing trees up trick though. Indeed advertising campaigns and statues only influence station rating, not town rating.
